I did my Tech Project on Plickers. When you click the link below it will take you to a Piktochart, with a brief review of my project and all the source materials that I used in my project.
https://magic.piktochart.com/output/14461947-new-piktochart-conflict-copy
Saturday, June 11, 2016
Saturday, May 14, 2016
Saturday, April 9, 2016
Thursday, April 7, 2016
2000s Timeline
Hope everyone enjoys our timeline for the 2000's!
(Timeline made possible by the collaborative efforts of Kailee, Patt, Kyle, Kate, and Alex)
Monday, March 7, 2016
OTEN Conference February 20th 2016
Oregon Technology in Education Network
Gamification Strategy guide was a fun, interactive discussion on how games and school relate and how we can educate based on gaming ideology. Mr. Hesselbein broke down the fundamentals of games using examples like Super Mario Brothers and sports. These fundamentals we agreed upon were: A defined goal, established rules, immediate feedback, and the idea that games are voluntary. He then asked us to take a look at school and the education system itself in that manner. Games are fun for everyone to play because they meet the 4 fundamental ideas yet school is a lousy game that nobody wants to play. The idea of Gamification is to turn non-game situations (like school) into game like scenarios but Hesselbein stressed the importance of having a concrete established lesson plan.
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