Saturday, June 11, 2016

Tech Project, Plickers

I did my Tech Project on Plickers. When you click the link below it will take you to a Piktochart, with a brief review of my project and all the source materials that I used in my project.

https://magic.piktochart.com/output/14461947-new-piktochart-conflict-copy

Saturday, May 14, 2016

Screencast of Educational Technology




<iframe width="560" height="315" src="https://www.youtube.com/embed/eMrVg3R7IpI" frameborder="0" allowfullscreen></iframe>

Thursday, April 7, 2016

1600's History of Education Timeline


Integrated Timeline created by Group 1 (Claudia, Corinne, Steven and Graham)

2000s Timeline


Hope everyone enjoys our timeline for the 2000's! 


(Timeline made possible by the collaborative efforts of Kailee, Patt, Kyle, Kate, and Alex)

Monday, March 7, 2016

OTEN Conference February 20th 2016

Oregon Technology in Education Network

This conference was absolutely fascinating. We were given the opportunity to listen in and take part in lectures by educators about various ways technology can be used in the classroom. At first, I was nervous yet excited because I feel confident in my technological abilities, however I recognize there is so much more out there to learn. I didn't realize how ignorant and unaware I was until I saw the list of potential lectures we could attend. The first one that caught my attention was Gamification Strategy Guide, led by Chris Hesselbein.

Gamification Strategy guide was a fun, interactive discussion on how games and school relate and how we can educate based on gaming ideology. Mr. Hesselbein broke down the fundamentals of games using examples like Super Mario Brothers and sports. These fundamentals we agreed upon were: A defined goal, established rules, immediate feedback, and the idea that games are voluntary. He then asked us to take a look at school and the education system itself in that manner. Games are fun for everyone to play because they meet the 4 fundamental ideas yet school is a lousy game that nobody wants to play. The idea of Gamification is to turn non-game situations (like school) into game like scenarios but Hesselbein stressed the importance of having a concrete established lesson plan.